>> See Also: Learn MODOTraditionally, modeling operations and mesh edits in MODO were direct to the mesh; once a change had been made and had been committed to the mesh, any history or knowledge of that change was not maintained. This immediate and direct approach to modeling has enabled MODO to become one of the best and fastest freeform design tools out there. However, for certain modeling processes, you’ll need to make changes to have access to infinite variations. It's the combination of these two modeling approaches that creates one of the most innovative creative exploration process found today.
Check out an early sneak peek at MODO's procedural modeling tools working in conjunction with MeshFusion
The video from MODO Geeks showing Darrel Anderson demonstrates a Profile Intersection toolkit that was built using the new procedural modeling tools, B-splines, sweeps, and additional enhancements to MeshFusion strip properties. These tools are intended to help 3d content creators who need to create an item driven by changing parameters in MODO. Parameters can be animated or keyframed for various design variations or other motion effects
MODO 10.1 Procedural ModelingThis is an early sneak peek at procedural modeling tools for MODO. These tools are intended to help 3d content creators who need to create an item driven by changing parameters in MODO. Sometimes that is a result of design feedback, variation, or a desired visual effect.
MODO 10.1 Procedural MeshOps
MODO 10.1 Preset MeshOps and Particle Generators
MODO 10.1 Procedural MeshOps (detailed)
MODO 10.1 will be released as public beta later this week and You’ll need to have a license of MODO 10.0 registered under your community/TF account in order to be eligible mode details and discuss Modo forum
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