[ #UnrealEngine #Realtime #Game ] Epic Games has released Unreal Engine 4.8, the latest update to...
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4.8 Preview SummaryThis list provides a brief summary of updates in this release.
-SteamVR: HTC Vive support!
-Support for the new Morpheus hardware and SDK, including 120Hz reprojection
-Major rendering optimizations for landscape and foliage in huge worlds (e.g. hierarchical foliage culling and rendering)
-Grass Rendering System for landscapes. Optimized for drawing huge amounts of grass and ground clutter with temporal LOD cross-fading.
-Procedural Foliage System (Experimental Preview), for automatic object placement in huge environments
-Depth of Field effects have been improved to be more physically-based.
-Motion Blur has been improved to be more realistic
-Morph Target Animations can now generate Motion Blur (new optional Project and Material setting.)
-New Tone Mapper with more filmic look and standardized parameters
-Foliage Rendering optimizations, including occlusion culling support.
-Hierarchical LOD System, for auto-clustering of actors and auto-merging of meshes/materials
-Network Replays: Rewind support, and Live Time Scrubbing (see ShooterGame example.)
-Web Browser UI Widgets for Unreal Motion Graphics (desktop platforms only)
-Unreal Motion Graphics UI Editor: Many improvements (split screen support, animation workflows, device preview, full screen drag and drop.)
-Foliage Editor UI has been redesigned to be easier to use
-Paper2D: Tile Map Collision Authoring (Early Access)
-Paper2D: 2D Editing mode with transform gizmo
-Paper2D: Normal mapped sprites, and multiple textures per sprite
-Plugin Creation Wizard (Experimental Preview). Create new editor plugins easily, thanks to Karolz on GitHub!
-Global Editor Settings. Your window layout (and many other settings) is now remembered across all projects
-Ctrl+Tab Window Switcher, to quickly navigate between any editor window or tab
-In-world Component Editing: Per-instance Blueprint component property editing support
-Blueprints: Many stability and workflow improvements. This was a major focus of the 4.8 release.
-Blueprint Graph Wire editing (move wires with Ctrl+click, easily reroute with double-click, alt+click to remove.)
-New Procedural Mesh Component (Early Access), for easily creating 3D meshes at runtime using Blueprints or C++
-Static Mesh Editing: Automatic Convex Collision generation has been greatly improved (V-HACD)
-Many new features exposed to Blueprint Scripting, include all major Game Mode features.
-Asset Size Mapper: Visualize the memory footprint of game assets in an interactive tree map UI
-Data Table Editor has been improved for faster iteration on spreadsheets
Unreal Engine is available for 64-bit Windows 7+ and Mac OS X 10.9.2. Use of the editor is free, but Epic takes 5% of gross revenues beyond the first $3,000 per quarter for any product you release commercially
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