[ #Octane #Render ] At the annual NAB Show, OTOY Inc. has announced new advances in development fo...
>> See Also: OctaneRender for Maya
The new features include:Deformable object motion blur – Combining support for deformable objects and motion blur, this feature will allow for realistic simulation of specific parts of objects in motion.
Render pass output for lighting layers – Enabling greater fine-tuning of lighting settings following rendering, this feature will produce images for each render pass that constitute an image such as reflections, refractions, normal, direct and indirect lighting, among others.
Deep compositing pipeline – Through the use of multi-layer EXR files, this feature will allow for the compositing of ‘deep images’ that contain information about the coverage and depth of each pixel. Each layer in the EXR file stores a render pass which can then be composited in post-production.
User-defined GPU procedurals – The ability to create complex textures and shaders using Lua code either to pre-calculate them as images or to execute on the fly while rendering.
These features will be included in a forthcoming version of OctaneRender sometime after version 2.0.
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