Corona Renderer is a new renderer developed by Ondra Karlik. It's available as a 3DS Max plugin or as a standalone renderer. While the ...
>> See Also: Blender tutorialYou can download Corona Standalone here
Download the Blender exporter on bitbucket
Standalone features (and exporter features) include:-Diffuse, specular color, translucency, opacity, reflection, refraction, and emission image textures (bump/normal mapping are not supported yet)
-Instances / dupligroups
-Physically correct sun & sky
-Environment texture mapping (latlong maps only)
-Physically correct depth of field
-Unbiased/consistent rendering with path tracing, light tracing, bidirectional path tracing, progressive photon mapping, and Vertex Connection and Merging
-Progressive and bucket rendering modes
-Blender material conversion to Corona material
-Environment texture ray visibility overrides
To install and use:-Download the exporter from bitbucket.
-Extract the exporter and place it in your /scripts/addons directory. Optionally, rename the directory something useful like "render_corona." In fact, name it that way exactly, and everything will be dandy.
-Enable the exporter in Blender's User Preferences > Render category.
-Select Corona as the renderer from the render engine dropdown.
-In the render panel, set the path to the Corona Standalone directory containing Corona.exe
-Set the export path.
-Render. Large scenes may take a while to export and load in Corona, so be patient.
Exporter To do list:-Convert all materials to Corona materials with a single click and assign default material to objects without materials.
Warnings:-Every object needs a material, or rendering will fail! This is a hassle in large scenes, but it's currently necessary.
-Only UV-mapped image textures are supported. Other projections and texture types are not supported.
-Some non-manifold and loose geometry (vertices, edges) will break rendering. Geometry needs to be clean. Check the console for errors if rendering fails; Corona will report which .obj files are giving it trouble.
More about Blender