Maxon has shared their SIGGRAPH 2013 videos, with presentations from Imaginary Forces, GreyscaleGorilla, The Sequence Group, and a sneak pee...
Marc PotocnikThis video combines three presentations of overlapping content by Marc Potocnik at Siggraph 2013. Marc demonstrates his techniques for lighting quickly without Global Illumination.
In the Bathroom project, Marc utilizes C4D's Area Lights, Lumas shader, and Ambient Occlusion in the Diffuse and Luminance channels to simulate GI in a fraction of the render time.
In Audi E-Fuels, Marc shows lighting and shading in a scientific visualization project, with creative uses of the Fresnel shader, Proximal shader and Displacer deformer.
In a VFX shot for the German TV series Alarm für Cobra 11, Marc shows how he composited an animated Maybach model with an existing plate.
In the Fraunhofer Tissue project, Marc shows another scientific visualization project, using a Noise shader to simulate the microscopic surface of tissue. A virus is rendered using the Fresnel, Lumas, Layer and Subsurface Scattering shaders.
In the Unter Freiem Himmel project, Marc demonstrates the visual effects lighting of a Subway Station, using the Cloner object to create arrays of lights. In this project, Marc shows how to overcome a limitation of the Lumas shader that causes it to multiply with distance by applying a Proximal shader and using Xpresso to modify the material of each object.
Chris KornChris Korn demonstrates how he created a Cicada alien using the Sculpting tools in CINEMA 4D R15, including sculpting on polys, Project Mesh, Mirroring, Interactive Flood and Amplify. Chris shows a workflow for retopologizing a model using CINEMA 4D's modeling and snapping tools, and reprojecting the sculpt using the Project Mesh feature. He also demonstrates the new bevel and edge slide tools in CINEMA 4D R15.
Jack BransfieldIn this presentation, Jack demonstrates how to integrate 3D elements into OS X applications using Apple's Scene Kit API.
Imaginary ForcesMiguel Lee, Ryan Summers and Eric Mason demonstrate how Imaginary Forces created the opening title and main-on-end sequence for Pacific Rim.
Robert HranitzkyDay 1: Robert Hranitzky demonstrates the Cineware workflow with After Effects CC and CINEMA 4D Lite, featuring three exciting projects.
In Lighthouse, Robert combines a 3D light house from CINEMA 4D with a sky via Trapcode Horizon, volumetrics via Trapcode Lux, and rain effects from Trapcode Particular to create a dramatic stormy lighthouse shot in After Effects CC.
In 2013 Title Sequence, Robert shows the creation of a rust material in C4D Lite, how to utilize multipass to achieve depth-of-field with Cineware content,
Finally, Robert provide a quick breakdown of the Whisky animation, which utilized Realflow fluids integrated via Alembic in C4D Lite.
Day 2: Robert demonstrates how to generate a 3D camera track in After Effects, transfer that track to CINEMA 4D, and incorporate C4D elements using Cineware. You'll learn how to mask and layer footage using the After Effects CC Rotobrush tool. Robert shows how to extract lights & cameras from the C4D scene file and use Trapcode Lux to create a volumetric effect. Finally Robert adds a 3D helicopter from C4D and demonstrates how to create motion blur in AE for the rotors.
Day 3: Robert demonstrates how to create a space battle using the Cineware workflow.
Gene MagtotoGene Magtoto demonstrates workflow and technical direction tips used by The Sequence Group on cinematics for the video game "Remember Me". Gene demonstrates use of the Reset PSR, Transfer, Naming and Timewarp tools, as well as techniques for locking the camera in a shot using Frozen Transformations. He demonstrates the power of the Layer Manager for group workflows. Gene shows off an awesome joint-based facial rig, and has graciously provided a simpler joint-based face rig for experimentation.
Casey HupkeCasey demonstrates the X-Particles 2 plugin for CINEMA 4D, as well as the upcoming Krakatoa Render plugin.
Nick CampbellDay 1&2: Nick demonstrates his favorite new features in CINEMA 4D R15, including the new GI options, Team Render, Kerning and Grass. Nick also previews some upcoming new features in Transform 2.0 and recent updates to Light Kit Pro.
Day 3: Nick demonstrates digs deeper into the new Global Illumination options in CINEMA 4D R15, focusing on Light Mapping. He also demonstrates Team Render and Kerning.
Anthony Scott BurnsAnthony Scott Burns demonstrates creative visual effects techniques used in several projects, including his short film Tron:Destiny.
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