Tim Little has written and released a Maxscript to export objects from 3DS Max to Fusion Created fo...
Bake selected scene objects and export an FBX file which can be loaded into Eyeon Fusion to assist with compositing. Offers greater control and flexibility than the standard FBX exporter.
Feature List:+ Automatically bake all object transformations to ensure a pixel perfect match between Max and Fusion renders.
+ Bakes procedural animation such as expressions, script controllers, or Out-Of-Range looping
+ Preserve complex camera animation (Camera Target, Camera FOV, Camera Roll, etc.)
+ Export a Child object without including the geometry of its Parent objects.
+ Bake Particle Flow systems and export particles as animated pieces of geometry (Scale, Rotation, and Position)
+ Shift all animation to begin at frame zero (Useful when a Fusion Comp begins at frame zero while the Max scene has longer heads and tails)
+ Automatically interpret and bake Out-Of-Range key methods (such as looping) for position, rotation, and scale of any object
- Does not currently support deforming meshes
Installation:Drag and drop the downloaded MZP file on to an open window of 3ds Max. An installer dialog will open automatically.
Other Software Required: FBX 2011
DownloadDownload Max To Fusion scripthere
script - more scripts