ICube has unveiled Its plugin for scattering objects and generating them at render time MultiScatter version 1.2.0 >>MultiScatter Tut...
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New features:-Ability to create MultiScatter object with one click.
-Show / Hide Help Image setting is now global.
-Ability to create MultiPainter object with one click.
-When assigning texture masks in MultiScatter the mask turns on automatically (if it was off).
-When creating MSCollision it’s now possible to modify radius of the object.
-Ability to multiply objects along the spline and a surface simultaneously.
-Algorithms of connectors to V-Ray have changed. Support for the latest version of V-Ray is added. If new build of V-Ray is detected, MultiScatter will try to use the latest version of the connector, instead of producing an error message.
-Redesigned Camera Clipping Algorithm:
*Added “Near Range” parameter, “Distance” is renamed to “Far Range”.
*Added support for Camera Environment Ranges for setting Quest Near and Far Ranges.
*Added ability to drop objects that do not fall within the field of camera view.
*Ability to work with the perspective and orthogonal cameras.
*Added a parameter controlling the expansion of the boundaries of the field of view of the camera to avoid discarding objects which are partially beyond the frame.
*Added support for the basic parameters of VRayPhysicalCamera.
Distributing by spline and surface
New camera clipping
Download MultiScatter 1.2.0 here
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