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ZBrush 4R4 is now available

Pixologic has announced the release of ZBrush 4R4 for both Windows & Mac today ZBrush 4R...



Pixologic has announced the release of ZBrush 4R4 for both Windows & Mac today

ZBrush 4R4 continues to expand on creative freedom with a focus on model topology and detail creation. These new features were developed to let you be an artist first and foremost, giving you more freedom to explore new ideas!

The following two movies illustrate some of the things that you can now accomplish when you harness the power of ZBrush 4R4.



Main Features:

*IMM
Insert Multi Mesh Brushes combine entire libraries of objects into a single brush. Select from any object within the brush, then insert it into your model. Easily convert any Tool to an Insert brush with a single click. If your Tool has multiple SubTools, an Insert Multi Mesh brush will be created, allowing you to select from any of its objects at any time.

*Tri IMM
Tri Part Multi Mesh Brushes advances the Insert Brush features even further, using PolyGroups to define end cap objects along with a middle segment. When you draw a curve, the end caps will be placed at either end with the middle segment being duplicated along the curve's length. Instantly build chains, zippers and other complex shapes in full 3D. In addition to Tri IMM, the new Curve Brushes can be used to draw almost anything!

*QRemesher Alpha
frees you from the complex tasks of creating new model topology. QRemesher can automatically or semi-automatically clean up your mesh topology. Special automasking and other control features including curve guides let you control the retopology, when necessary, to get the best results quickly and easily.

*Topology Brush
provides manual control over topology creation for those times when you wish to re-topologize your work with precision. It uses ZBrush 4R4's optimized curve engine to let you draw new polygons on the fly, after which a simple click on the support surface instantly generates the new polygons -- with or without thickness. Build form-fitting props complete with thickness or redesign a partial surface, ready to replace part of your existing mesh.

*Mesh Fusion
swaps part of your model's surface with another piece of topology, automatically bridging the polygons to maintain a seamless mesh. Simply define PolyGroups on your model and then replace those areas with a new mesh! ZBrush merges the new element into the support mesh by bridging the polygons at the insertion boundary.

*Grid System
Reference Images can now be applied to the ZBrush Grids. Load your images for the front, side and top views to more easily create artwork based on references. This even works with Shadow Box. Different images may even be assigned to opposite sides of each plane, giving you the effect of a reference cube surrounding your sculpt. Additionally, your model or even a simple plan with a texture applied on it can be snapshot to the Background image so that if follows your camera rotations.

*UndoHistory
With over 10,000 available steps gives you virtually unlimited Undo capabilities. This History is saved as part of the ZBrush Project format, meaning that your steps will be maintained even across multiple sessions. A History slider makes it easy to scrub through your Undo History, you can play through the steps like a movie. In fact, you can even make a movie out of your History, complete with special controls to optimize (or replace) camera movement, object centering and more. The result is a far more enjoyable playback than if you had simply recorded your sculpting session using traditional video capture.

*TransPose Enhancements
provide a world axis selector so that you can switch to any working plane orientation with a single click, or snap the Action Line to your surface normal anywhere on the model. In addition, there are new Inflate and Flatten functions which are especially useful for hard surface sculpting.

*DynaMesh Enhancements
provide increased resolution (up to 2048) and the capability to combine SubTools using DynaMesh -- even defining specific SubTools as negative volumes. You can accomplish amazing things simply by combining basic shapes in original ways.

These new features are only but some of the enhancements that ZBrush 4R4 brings to the table. Here is a list of more features that have been designed to open up new avenues for creativity:

More Features:

Brushes
New preset brushes provide examples of how to take advantage of ZBrush 4R4's key features: Curve Strap, Curve Track, Insert types and more.
Create Insert and Multi Mesh Insert brushes with a single click.
Insert Brushes now use the brush Imbed setting to define the depth of the insertion.
Insert Brushes now use the Z Intensity setting to apply a squash factor along the insertion normal.
Projection Strength function conforms the inserted mesh to the underlying surface.
Be recognized for your contributions! You can now provide your name and website info to a brush before exporting and sharing it with the community.


Tool and Geometry
Maximum DynaMesh resolution has been increased to 2048.
Mask Peaks and Valleys function detects portions of the mesh with the greatest detail density. This function is used internally by QRemesher but is also available for general use via the AutoMasking options.
Quickly create a PolyGroup from a mask. This is especially useful with the new topology replacement features.
New Cluster option for the Group Visible function controls the way its randomization will act.
Grow All visibility function makes all the current mesh's polygons visible.
Mesh to Brush function converts the mesh of an Insert Mesh brush to a new Tool.
New topology cleaning tools: Merge Triangles and Weld Points.
Mesh Extract gains two new controls: Corner Quad to Triangle and Thin Border.

FiberMesh
Merging different SubTools which are FiberMesh aware preserves the designation if they have the same number of vertices per fiber.
The Group Visible function is now FiberMesh aware and uses the Coverage value to regroup the fibers.
The Split Hidden and Group Split functions are now fiber aware.
The Inflate deformer now has a reduced effect when used on a FiberMesh.

Render and Materials
New Vibrant Shadows and AO setting generates more strongly color-saturated shadows.
The Background image can now be tilted.
The Background image may now be synchronized with your model's rotation.

Import/Export
Vector Displacement map export quality has been improved.
UV Offset has been added in the Preferences palette's Export options for use with Vector Displacement.
.EXR File format has been added for Vector Displacement maps.
GoZ now supports Maya 2013 and Luxology modo 601. (Note: modo 601 on OSX requires a manual update when importing a model.)

Miscellaneous
XPose now displays the SubTools as a contact sheet.
Improved notification when saving large projects. (2Gb to 4Gb)
New SubTool commands Delete All and Delete Other help to quickly clean your projects.
Improved overall Projection speed.
ZBrush preferences settings are now stored in a Public folder for improved permissions compatibility with Windows and Mac.
The location of the ZBrush virtual memory/cache files can now be changed, providing performance improvements on systems where the system drive is not the computer's fastest drive or is running low on disk space.
New ZScript commands have been added, mainly to manage the SubTools.

How to Upgrade

ZBrush 4R4 is a free-off-charge update for all registered ZBrush users. More information here!

  zbrush - more about Zbrush

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Inc,2,MSI,2,MTV,2,Mudbox,79,Mudbox 2014,3,Mudbox 2015,3,Multiphysics,1,multiplayer,1,Multiscatters,1,Murat Kılıç,1,music,3,music video,21,musuta,1,N3 Design,1,NAB 2009,9,NAB 2010,3,NAB 2012,11,NAB 2013,6,NAB 2014,5,NAB 2015,3,NAB 2016,1,NAB2011,2,NAIAD,19,Namco Bandai Games,3,Napalm,1,Napoleon ruler,1,Naren Naidoo,1,nasa,3,Natron,1,NaturalPoint,1,Naughty Dog,6,nauhgty dog,2,Nazar Noschenko,1,nDo,1,NDS,1,Need for Speed,8,Need for Speed Rivals,1,Neil Armstrong,1,neoscape,22,netfabb,1,NetherRealm Studios,2,Networks,1,new york times,2,new units,1,news,10,NewTek,11,Next Limit,37,nextgen,1,NFS,1,nhb,6,NHL,1,Nice Shoes,1,NIck Cross,1,Nicolas Anthanè,1,Nicolas Delille,1,nightmare,1,Nike,5,Nintendo,1,Nintendo Switch,1,Nintendo Wii,1,Noah,2,NoEmotion,3,noise,1,Not To Scale,1,Notebook,1,NOX,2,Npower,4,Nuit Blanche,1,Nuke,107,NUKE 9,5,Nuke Studio,6,NUKEX,1,Nvidia,195,Nvidia Faceworks,1,NVIDIA GRID vGPU,1,NVIDIA GRID Virtual GPU,1,Nvidia HairWorks,1,NVIDIA Kepler,4,NVIDIA Maximus,5,Nvidia 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Paulino,1,Paul Hellard,1,pc,19,Pdplayer,6,Penguins of Madagascar,1,Per Haagensen,1,PES,7,PES 2013,6,PES 2014,2,PES 2015,2,Peter Berg,1,Peter Guthrie,1,Peugeot,1,Pflow,1,PFlow Toolbox,2,Phil Moreton,1,Philip Harris-Genois,1,Phoenix FD,22,Photo Editing,3,Photography,19,Photoshop,196,Photoshop CC,5,Photoshop CS6,3,Photoshop CS6S,1,Photoshop Elements,2,Photoshop Elements 14,1,PhysX,1,piano,1,Picture Front,2,Piotr Adamczyk,1,pipeline,1,PipelineFX,1,Pixar,38,Pixar Animation Studios,3,Pixar Tractor,1,Pixelhunters,1,PIXOLOGIC,56,Pixomondo,8,Planar Systems,1,Planetside,6,Plant Factory,1,Platige Image,4,PlayStation,13,PlayStation 3,1,PlayStation 4,9,PlayStation Now,1,Plugin,561,POILUS,1,Point cloud data,1,Polska,1,Polybrush,4,Polynoid,2,Porsche,1,Poser,3,post production,5,PostPanic,1,PostPro18,1,Premiere Elements,1,Premiere Pro,4,Premium3Dmodels,1,Presets,1,preview,33,Prime Focus,3,Printer,2,Product,253,Product Design,4,Product Focus,2,Project Felix,1,Project Geppetto,3,Project Manager,1,Project Primetime,1,Project Sci-Viz,1,Projector,1,promo,1,PROVIZ,1,PS3,25,PS4,9,PSD-manager,4,psyop,3,Punchcard,1,Python,4,Qolop TG,1,Quadro,2,Quadro P5000,1,Quadro P6000,1,quantic dream,1,quba michalski,1,Qube!,1,Quentin Medda,1,Quicktime,1,Quidam,3,Quixel,2,racing,1,Rafael Reis,1,RailClone,3,Rainer Duda,1,RandomControl,1,Rango,1,Rayfire,30,RDT,1,Real Displacement Textures,3,Realflow,52,RealFlow 2013,1,RealFlow 2014,6,RealFlow 2015,3,Realistic Render,6,realtime,120,RealtimeUK,7,Red Engine,1,Red Giant,24,Redshift,2,reel,169,Reel of the Month,7,reinterpretations,1,Reliance MediaWorks,1,Relic Entertainment,1,Render,242,Render engine,2,render farm,6,Render Rocket,1,Rendering,33,Rendering Management,10,RenderMan,17,RenderPal,1,Resident Evil: Revelations 2,1,retopology,1,Retouching,1,review,22,Revit,3,RevUp Render,1,RFX,1,Rhett Dashwood,1,Rhino 3d,9,Richard Rosenman,1,Richard Spriggs,1,rick thiele,1,rigging,33,Rise of the Tomb Raider,1,Rising,1,Rising Sun Pictures,2,RnD,2,Robert 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2013,18,SIGGRAPH 2014,8,SIGGRAPH 2015,12,SIGGRAPH 2016,3,SIGGRAPH Asia,1,SIGGRAPH Asia 2009,12,SIGGRAPH Asia 2010,1,SIGGRAPH Asia 2011,2,SIGGRAPH Asia 2012,3,SIGGRAPH Asia 2013,1,SIGGRAPH Asia 2015,1,Silvio Valinhos,1,Simon Gomez,1,Simow Labrim,1,Simulation,28,skater,1,Sketch,3,SketchBook Pro,3,SketchiMo,1,Sketchup,31,SketchUp 2015,1,Skhizein,1,skyrim,1,sleepingdogs,1,Slow Poison,1,Smart phone,4,Smartphone,7,Smarty Ring,1,Snoop Dogg,1,Snowboarding,1,SOA Academy,4,soccer,1,Socialcam,2,Softbank,1,Softimage,107,Softimage 2013,2,Softimage 2014,3,SoftKinetic,1,Software,1013,solid,1,Solid Angle,1,Sony,33,sony online,1,Sony Pictures Entertainment,1,Sony Pictures Imageworks,10,Sony Pictures Studios,1,Sony Vegas Pro,1,SonyPictures,1,Sound,11,Soundbooth,1,Soyoung Kim,1,SpaceMouse,1,spaceships,1,Spacious Thoughts,1,Spain,1,special effects,1,spectrum,1,SpeedTree,8,spiderman,5,splinter cell,1,sports,2,Spotlight,1253,SprayTrace,1,sprite,1,Spumco,1,square enix,6,Squint Opera,1,SSD,2,star,1,star 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Murai,1,Will Wallace,1,windows 7,2,windows 8,6,Winner,1,Winter Olympics,1,WIP,2,Wired,2,WITCH CHAPTER 0 [cry],1,Wizz Design,1,Woodblock,1,Workstation,15,Workstations for Virtual Reality,1,world of tanks,1,world of warplanes,1,WOT,1,WWF,2,X-Particles,2,XboX,5,Xbox 360,35,Xbox One,18,Xfrog,4,XMesh MX,4,xNormal,1,Xoio,6,XYZTexturing,2,Yellow Cake,1,Yeti,2,Yibing Jiang,3,Yonder,1,Youtube,1,Yuneec,1,Yuuki Morita,1,ZBook,1,ZBrsuh,2,zbrush,247,ZBrush 4R7,7,ZBrush 4R8,1,ZBrush Summit,2,Zoic Studios,3,zombi U,2,zombie,2,Zootopia,2,Zuliban,2,Zync,1,
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CG Daily News: ZBrush 4R4 is now available
ZBrush 4R4 is now available
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CG Daily News
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