NVIDIA and Partners Transform Entire Content Creation Workflow at 2012 NAB Show

(Las Vegas: NAB 2012--April 16, 2012) Content creators ranging from 2012 Oscar winners Industria...



(Las Vegas: NAB 2012--April 16, 2012) Content creators ranging from 2012 Oscar winners Industrial Light & Magic, a division of Lucasfilm Ltd. ("Rango") and Pixomondo ("Hugo") to up-and-coming independents such as Bandito Brothers ("Act of Valor", "Waiting for Lightning") and smaller creative services shops such as Dawnrunner Productions and Digital Spatula are increasing the speed, quality and productivity of their workflows through the adoption of GPU computing featuring NVIDIA® Quadro® and Tesla® GPUs.

Visual effects studios, post-production houses, advertising agencies and film studios are under constant pressure to more rapidly deliver better content under tight production budgets. They use NVIDIA GPU technology to transform their content creation workflows, using parallel computing on tasks once reserved for supercomputers or racks of costly CPUs.

“GPU computing is a key component of our innovation roadmap,” said Dave Story, chief technology officer of Lucasfilm. “To achieve the breakthroughs we’re known for, we constantly evaluate the tools and technology that our artists rely on for uncompromising quality and maximum efficiency. To that end, we’re developing our own tools and using commercial software to leverage the immense power available to us through NVIDIA CUDA architecture and both NVIDIA Quadro and Tesla GPUs.”

To improve the creation process—from importing and processing high-resolution camera data through the entire post-production process—leading software providers are expanding the breadth and depth of their GPU-accelerated product offerings. One example is Adobe® Systems Incorporated, which is demonstrating at NAB a landmark upcoming new release of Adobe® Creative Suite® 6 that uses NVIDIA GPUs to accelerate Adobe Premiere® Pro CS6, Adobe SpeedGrade® CS6, Adobe Photoshop® CS6, and, most notably, Adobe After Effects® CS6, which benefits from a new 3D ray tracing feature that is up to 27 times faster1 on NVIDIA GPUs.

“I use After Effects every day, and 90 percent of my work is post-production with a heavy dose of motion graphics mixed with tons of video editing,” said Steve Taylor, senior creative director of Digital Spatula. “By using the new 3D ray tracing capability in After Effects, running on an NVIDIA Maximus-equipped workstation, I’m getting so much more done in less time, freeing me up to be more creative and thoughtful about the project. I’m no longer interrupted by having to switch to a second 3D application to create compelling, animated 3D text and logos. Not only is it powerfully fast, efficient and easy to use, but After Effects CS6 also gives me more time to focus on delivering higher quality productions.”


NVIDIA Maximus Technology

One reason content creators choose NVIDIA GPU technology is the immediate business value that comes from achieving both high-performance parallel processing and graphics on the same system, often in the same workflow.

NVIDIA Maximus™ technology combines the power of NVIDIA Quadro professional graphics and NVIDIA Tesla parallel processing in a single workstation, enabling customers to, for instance, create motion graphics while rendering effects in the background – with no impact to the artist’s interactivity.

“Maximus literally saved the day for us,” said James Fox, chief executive officer of Dawnrunner Productions. “We had a client ask us for overnight changes on a job that had taken us 32 hours to render. There was no way we could pull that off. We had just gotten our Maximus system and decided the only way to meet the deadline was to put it into production right then and there. We used it to run Adobe CS5.5 and Autodesk 3ds Max and completed the job with time to spare. No way could we have done that without Maximus technology.”

At the 2012 NAB show, a number of companies are introducing support for NVIDIA Maximus technology, including Adobe, Blackmagic Design (DaVinci Resolve), Chaos Software (V-Ray RT), Cinnafilm (Dark Energy), eyeon Software (Fusion), GenArts (Sapphire) and Quantel (Pablo).

“Blackmagic Design is excited to support NVIDIA’s new Maximus configurations for Windows with DaVinci Resolve,” said Grant Petty, chief executive officer of Blackmagic Design. “By combining a single NVIDIA Quadro and Tesla GPU with Resolve, customers will be able to enjoy incredibly high performance color correction features, such as the ability to process an uncompressed RGB HD resolution video with five layers of real time color correction and image blur at 24fps. With a single Quadro and four Tesla GPUs, colorists using Resolve are able to color correct more than 20 layers of HD video in real time.”

“We’ve seen the adoption of GPU computing more than double by software vendors in just one short year from NAB 2011 until today,” said Greg Estes, industry executive, media and entertainment for NVIDIA. “It’s pretty clear that customers across the content creation spectrum are embracing NVIDIA CUDA as the architecture of choice for GPU computing, and our software partners are seeing that they can grow their business by being on the forefront of this trend.”

NVIDIA Quadro and Tesla GPUs both feature innovative NVIDIA CUDA® architecture, and NVIDIA Quadro GPUs feature unique stereo 3D capabilities, support for low-latency SDI video I/O, and support for multiple displays of up to 4K resolution from a single system.

A partial listing and descriptions of the various innovations leveraging NVIDIA GPU technology that are on display at NAB 2012 include:

Adobe (Booth SL2624) is demonstrating its upcoming Adobe Creative Suite 6 Production Premium software accelerated with NVIDIA Quadro pro graphics, including NVIDIA Maximus technology, to accelerate Adobe After Effects CS6, Adobe Premiere Pro CS6, Adobe SpeedGrade CS6 and Adobe Photoshop CS6. Adobe will highlight its new NVIDIA GPU accelerated 3D ray tracing feature in After Effects CS6. It simplifies and accelerates the motion graphics workflow like never before with a powerful new 3D compositing pipeline that employs ray tracing for uncompromised image quality. Creative pros can now incorporate extruded and beveled text and shapes directly within After Effects CS6, integrate their rendering with its native layers and eliminate the traditional time-consuming back and forth with external 3D tools. Adobe’s new “Ray trace 3D” renderer leverages the NVIDIA OptiX™ ray tracing engine for rendering realistic materials, accurate reflections, soft shadows, depth of field and motion blur. The new ray tracing becomes truly interactive, delivering final frames up to 27x faster when using NVIDIA GPUs, as compared to dual hex-core CPUs alone.1 Adobe Creative Suite 6 software continues to feature the NVIDIA CUDA-accelerated Mercury Playback Engine in Adobe Premiere Pro, providing up to an 8x performance boost2 for fast video editing. Adobe After Effects CS6 and Adobe Premiere Pro CS6 is also being demonstrated in the NVIDIA booth (SL9215).

Chaos Group is constantly working to ensure it creates the best tools for customer workflows. Its industry-leading V-Ray rendering engine now offers support for NVIDIA CUDA architecture. With CUDA, V-Ray RT is now capable of better harnessing the speed and performance of NVIDIA GPUs. This provides higher reliability and performance, and more rapid GPU support than before while providing the responsive experience users have come to rely upon in V-Ray RT.

Cinnafilm Inc., the world leader in GPU-based Standards Transcoding, noise reduction and film simulation, is demonstrating its Dark Energy Professional image texture management and optimization software platform in the NVIDIA booth (SL9215), showing how professionals can accelerate its full potential using NVIDIA Maximus technology.

Elemental Technologies (booth SU10012), a leading supplier of video solutions for multi-screen content delivery to any IP connected viewing device, is demonstrating a high-performance solution for live event production in the NVIDIA booth (SL9215), featuring the new Elemental Live 150 Series powered by dual NVIDIA Tesla GPUs. The Elemental Live 150 Series packs high performance video processing and throughput in either a rack mount or desktop form factor, allowing live event producers to output streams for multi-camera angle viewing.

eyeon Software Inc. offers a complete line of image processing and management applications that utilize NVIDIA GPU technology to provide massive processing power for VFX finishing of feature films, stereoscopic and broadcast production. The eyeon Software Fusion 3D renderer is now running on CUDA architecture, offering incredibly fast performance and cementing Fusion’s reputation as one of the fastest, most comprehensive post-production applications available.

GenArts, Inc. (booth SL2205) provides robust visual effects tools to the industry’s leading artists across every major host application. Its popular Sapphire line of plug-ins, which are GPU-accelerated to leverage NVIDIA CUDA architecture, now support NVIDIA Maximus technology. Industry pros who rely on Sapphire to streamline their workflows can now look forward to the highest levels of productivity while creating visual effects within their video editing or compositing software.

Harris (Booth N2502/Diamond 2/N3400), which serves government and commercial markets in more than 150 countries, is demonstrating new features in both its Inscriber G8 and TitleOne AE live graphics systems. Inscriber G8 is built for high-end graphics creation, and utilizes the NVIDIA Quadro 4000 professional GPU with NVIDIA CUDA technology to significantly reduce channel hardware density for a greatly reduced footprint (2RU), lower power consumption and improved performance and clip playback scalability for the execution of high-caliber, complex 3D graphics and animations. The TitleOne AE improves on previous-generation TitleOne graphics systems by adding a high-performance NVIDIA Quadro 600 professional GPU and enhanced processing for maximum flexibility, offering sophisticated graphics creation features for real-time single-channel HD/SD or SD-only 2D-in-3D graphics.

Marquise Technologies (booth SL9109) creates high-end solutions for the post-production industry. At NAB, the company is demonstrating a new real-time debayering engine, Mosaic, for use with ARRIRAW, Phantom and Adobe DNG Converter, accelerated and processed exclusively with NVIDIA Quadro professional GPUs. By harnessing the tremendous processing power of NVIDIA GPUs and CUDA architecture, Marquise Technologies is able to use increased computational complexities in its proprietary debayering algorithms without the fear of bandwidth or processing bottlenecks. This adds additional accuracy when bringing an image from the RAW realm into the RGB world, all in real-time.

Perceptive Pixel (booth SL1629MR), a recognized leader in interaction design, is demonstrating its 27-inch professional-grade, ultra-high-resolution, multi-touch desktop LCD in the NVIDIA booth (SL9215). NVIDIA Quadro GPUs and SDI capture cards help Perceptive Pixel deliver state-of-the-art multi-touch interaction, providing the best possible graphical touch experience.

Quantel (booth SL2415) is an international leader in content creation systems for broadcast, post, and digital imaging, with systems installed at broadcast facilities and post houses worldwide. Its new Pablo color correction software takes advantage of multi-GPU processing, ushering in the next generation of non-linear color correction. Quantel will be demonstrating new Pablo accelerated with NVIDIA Maximus technology, which enables the highest frame rates and most productive finishing workflows—it’s a perfect color correction and finishing solution for colorists working with HD, 2K, 4K and stereoscopic 3D video and film.
Additionally, NVIDIA GPUDirect™ for Video technology is being demonstrated during the 2012 NAB show by AJA Video Systems, Bluefish444 (in booth SL9309), Deltacast (in booth SL8006), and Matrox (in booth SL5115).
To learn more, visit: http://www.nvidia.com/workstation.

  NVIDIA Maximus - more about NVIDIA Maximus

COMMENTS

Archive Pages Design$type=blogging$count=7

Name

007 123D 1313 2001 2008 2009 2010 2011 2012 2013 20th Century Fox 21st century 2D 2D animation 2D Artworks 2VR 32TEN Studios 343 Industries 343 Studios 360 Video 3d 3D Coat 3d model 3d models 3d Monitor 3d Print 3D printing 3d Product 3D Scanner 3D scans 3d-coat 3Dconnexion 3December 3Decemeber 3ds 3ds Max 2012 3ds Max 2013 3ds Max 2014 3ds Max 2015 3ds Max 2016 3ds Max 2017 3ds Max Design 3dsmax 3DTi 3DTV 4K 4K Camera 514 537 Bulans Project 80s 8K Texture A&G Tool A2T Studio Aaron Limonick absolution abstract Academy of Motion Picture Arts ACM SIGGRAPH action action script action star ActionVFX activision ad Adam Berg Adam Floeck Adhensive studio adidas adobe Adobe Animate Adobe Audition Adobe Comp CC Adobe Creative Cloud adobe flash Adobe Gaming SDK Adobe MAX Adobe Photoshop Lightroom Adobe Premiere Adobe Reader Adobe Scout Adobe Stock Adobe Summit Europe advert advertisement advertising Aetuts After Effect after effects After Effects CC After Effects Preset Agisoft AIA Atlanta 2015 AIA National Convention AICP AIREAL Aixsponza Alembic Alessandro Baldasseroni Alessandro Nardini Alex Alvarez Alex Horst Alex Roman Alexander Zhdanov Alexis Liddell Alfred Imageworks alice in wonderland alien Alioscopy Allan McKay Allegorithmic Alt.vfx amazing amazon Amazon Lumberyard AMD Analog Anatomy ANDesign Andree Wallin Andreea Scubli Andrew Kim Andrew Morev Android Android Jones Angel Stone Anima Animal Logics Animation animaton Animatrik Annecy International Animation Film Festival Anselm von Seherr-Thoss Ant-Man Anthony F. Schepperd ap Ape School Apex App apple application Archexteriors Archinteriors Architecture design Archmodels for Unreal Engine archvis archviz Arion ARM ARM Holdings Arnold ARPG ARS Ars Thanea Arseniy Korablev Art art brain storming Art works Artec Artist Artist Profile artists Artjail ArtMesh ASF Ash Thorp Ashley Tilley Ask The Master Assassin's Creed Movie Assassin’s Creed Unity ASUS AsymmetricA ATLAS of CG Atomic Fiction AU Audi Audio Auotdesk Alias Australia Australian International Design Awards auto AutoCAD Autodesk Autodesk CAVE Autodesk Composite Autodesk Flame Autodesk Flare Autodesk FormIt Autodesk Gameware Autodesk Homestyler Autodesk Kynapse Autodesk Lustre Autodesk Masters Autodesk Maya Autodesk Maya 2014 Autodesk Maya 2015 Autodesk Maya 2017 Autodesk Photofly Autodesk Showcase Autodesk SketchBook Autodesk Smoke Autodesk Smokeodesk Maya Autodesk Stingray Autodesk VRED AutoHair Automotive Automotive Design Automotive in Unreal Engine avatar Avengers - Age of Ultron Avengers: Age of Ultron Award Axis AXYZ Azimoot Competition Baby Cow Animation Backburner ballisticpublishing Bamboo Stylus Mini Baolong Zhang Basik Products basket ball Batman Arkham Knight battle field bavaria beer bbc Beat Reichenbach beatles beauty beeple beer Behance behind the scene Ben Mauro Bentley Systems Bertrand Benoit Best VFX of The Month between beyond two souls Bifrost Big Game Big Hero 6 Bike Bionatics Bitmap2Material Bitsquid black ops 2 black and white Black Bones Black Friday Black Ink blackhole blacklist Blackmagic Design blacknail pictures Blank Repository Bleank Blender Blender Conference Blender Tutorials Blizzard Blizzard Entertainment BlizzCon Blur studio BMW Boaz Livny BodyPaint 3D Boketto bonesPro bonzai3d book Boris Continuum Complete Boris FX BOT animation Bottleship boujou Boxx Bpositive Bradford Animation Festival Brandon Young breast cancer Brice Chevillard british tanks Broadcast Bruch Brushes Bubble Solver bubbles buck BUF Bunkspeed Byron Howard c Caleb Nefzen Call for Submissions Call of duty Camera Camera 360 Video Camera mapping Camera Raw CameraTracker Camille Craze Canon canon 7D capcom Captain America Captain America: Civil War Car Design Carbon Scatter Carlos Ortega Elizalde Carlos Parmentier Carrara cars Cartoon castlevania cats cebas cel animation CES CES 2012 CES 2014 CES 2016 cg animation CG architecture CG CON CG Event CG Press CG Record CG Record Interview CG River CG Student Awards cg trailer CGAxis CGI CGRecord Editor picks CGRMF CGSociety cgtalk CGTarian CGTrader CGW CGworkshop chainsaw Challenge Chaosgroup Character character design Cheetah3D Chris Bjerre Christiant Dalberto Christina Batchelor Christoph Schindelar Chromecast Ultra ChronoSculpt cine Cinebench cinema 4d Cinema 4D R17 CINEMA 4D Tutorials cinematic Cinesite cineSync Cineversity CINEWARE Cintiq Companion Circuit.io Ciro Sannino CIterion CityEngine CityEngine 2014 CL3VER Clarisse iFX Clay Liford Clinton Crumpler CLO CLO Virtual Fashion Cloth Simulation Cloud Computing Clovis Gay Cmivfx coca cola COD 9 Colimo Colin Thomas colonial marines colorsponge COLORWAY Comcast comic Comic Con commercial Company Composite compositing Concept Concept art Conference Contest Cool Keith Corel Cornelius Dämmrich Corning Corona Cortex Counter-Strike Online 2 Craft Craft Animation Craft CameraFx creative Creative Market Creative Suite 6 Creature Creature design Cristiano Rinaldi Crowd Simulation CryENGINE CryENGINE 3 CryEngine3 crysis 3 crytek CS4 cs5 CS6 Cube Creative Cuda Curved Monitor Cut out Cutting Edge CVMP Cyber Monday cybertron D-Plug D2 Conference Daft Punk Dan Meyer Dan Roarty Daniel Ahrens Daniel Rodrigues Daniel Simon Dark Prince dark sider dark sider 2 Darstellungsart Daryl Obert david beckham David Cunningham David Karlak David Luong David Orr davide di saro DaVinci Resolve dawnguard DAZ 3D Dbox DC Universe Ddo de dead space 3 Deadline Deadline 7 Deadline 8 Deadpool debut trailer defiance Dell DEM Earth Demo reel Demolition Master Design Design Achievement Awards Design Connected Design FX DesignConnected desperados Deus Ex: Mankind Divided developers DeviantART devil may cry DEXTER Studio Di-O-Matic DI4D Diana Li diary DIGIC Pictures Digital Dimension Digital District Digital Domain Digital Storm Digital-Tutors Dimensiva DirectX 11 Disney Disney Hyperion Disney Research Display dj hero DLC DMAX Imaging dmc Dominic Qwek Doreen Lorenzo Double Negative Double Negative Singapore Download DreamWorks DreamWorks Animation driver Drone dusk rendering dvein Dylan Cole dynamics E-on e3 E3 2012 E3 2013 E3 2014 E3 2015 EA EA Sport Earthling eat3d EB Hu Echolab Eddy Edge of Tomorrow Education Edvige Faini egypt Eidos Eidos Montreal eight vfx Ekaterina Pushkarova Element 3D EliteDisplay S270c Emb3D Emily Ratajkowski Emmanuel Shiu Encore Hollywood Engadget engine Engine 4.8 environment epic Epic Games Erik Lehmann Esri Esteban Diácono Estudio a2t EUE European Design Awards eve online Evermotion Evermotion Archmodels Evil Gas Pump Ex Machina exclusive Exhibition Exlevel Exocortex Exocortex Momentum EXODE Exodus: Gods and Kings Exorbit Art Exotic Matter EXOTIQUE expo expose' Exteriors Extreme Sports Eyeon Fabric Engine Fabric Software Facebook FaceFX Studio Faceshift Faceware Faceware Interactive Division Faceware Live Faceware Technologies Facial motion capture fall of cybertron Fan Art Fantastic Four far cry farcry Fashion FBX FBX Review Feature features walkthrough Federico Pelat Feng Zhu festival FibersMesh FIFA FIFA 15 FIFA Street FIFA14 fifa2010 Figment Filip Engstrom film Films Final Cut Pro Final Fantasy Final Fantasy XIV Final Fantasy XV finalRender FIT Technology Group Flash Flash C++ Compiler Flash Player Flightpattern FLIX fluid Fluid FX fluidata fly through Flying Architecture FMX FMX 2010 FMX 2011 FMX 2012 FMX 2013 FMX 2014 FMX 2015 FMX 2016 fooball Food footage Forest Pack Forest Pro forza Forza Motorsport Forza Motorsport 6 Foundry fox FPS Fracture FX Framestore Framestorecommercial François Baranger Francoise Losito Frank Tzeng Frankie Freelance french fringe Frost Fry render FSM Fstorm Fstorm for 3ds Max Fstorm Render ftrack Fujifilm Full Sail University FumeFX Furious 7 FurryBall Fuse FuseFX Fusion Fusion 360 Fusion 8 Fusion 8 Studio Fusion Studio Fusion Studio 7.7 future Future soldier Futuredeluxe FXguide FXHOME fxphd G Flex Gabor Ekes Gaffer gallery game game concept game development team Game engine game news Game of Thrones Game online game play game preview Game trailer game walkthrough Gameloft gameplay gameplay trailer Games games trailer Gametutor GDC GDC 2015 GDC 2016 GEAR VR 360 Degree Geforce Gelmi Studio GenArts GENOME Gentleman Scholar Geomerics George Lucas George Orwell Ghost Games Ghost Recon gimpVille Glu3d GNOMON Gobelins goblins God among Us Godzilla Golaem Crowd Golden Globes Google Google Cardboard Plastic Google Cloud Platform Google Daydream Google Earth Pro Google Earth VR Google glass Google Home Google Pixel Smartphones Google Zync Google Zync Render GoPro gorillaz Got3d GPU Grading Grand Theft Auto Grand Theft Auto Online Grant Warwick Graphic card graphic novel Graphics Card Grey Goo GreyscaleGorilla GroundWiz GrowFX GTA GTC GTC 2013 GTC 2014 GTC 2016 GTX Titan Black Guang Yang Guardians of the Galaxy Guerilla Render Gwen Vanhee hair Hair Farm Hair Fur Halo Halo 2 HALO 5 Halo Nightfall Hammer Chen Hang Li Hao Li Hardware Harmony Hasbro Havok physics Hawken HD HD Monitor HDD HDR Light Studio HDRI HDRI Hub HDTV heart of swarm heavy armor Heebok Lee Hercules heroes Heroes of the storm HgCapital Hiero HIEROPLAYER high moon studio HitFilm 3 Pro hitman HMZ-T3W Holographic HoloLens Honda Honglong horror horse Hotel Transylvania 2 Houdini Houdini 13 Houdini 14 Houdini 15 Houdini Digital Assets Houdini Engine Indie Houdini Indie How to find your path in CG Industry HP HP Z34c HTC HTC Vive human chain Humster 3D Humster3d Hyena Studio Hyperfocal Design Hyperion Renderer Ian Spriggs IBC 2012 IBC 2013 IBC 2014 IBC 2015 ic ICB ICE Icube Ida IDraw iGroom illusion illustration Illustrator ILM Iloura Image Engine Imagineer Systems imago media imperialism Important Looking Pirates Independence Day Resurgence InDesign indie Indigo Industrial design Injustice inka inspiration intel interactive Internet TV interview Intuos5 Inventor Fusion inversion iOS IOTW iPad iPad Air iphone iPhone 7 iPhone 7 Plus iPhone Air iraq Iray Iray 2015 Iray for Cinema 4D iray Manager Iray VR iRay+ Iron Claw ironman ISART DIGITAL Isotropix istanbul IT'S ART Itoo Software Ixor james cameron Jeff Patton Jeff Simpson Jen-Hsun Huang Jeremy Clapin Jesus2000 Job John Martini John Walker johnnt depp jon klassen jordan Jorge Baldeon Joseph Drust Joseph Harford Josh Herman Josh Nizzi Jot Touch Juan Garcia Julien Vanhoenacker Jungle Book Jupiter Ascending Jurassic World Justin Fields Justin Holt JVC kadokawa Kandor kara karate KATANA Kev Jenkins Keying KeyMission KeyShot KeyShot 5 KeyShot 5.1 KeyShot 6 kickstarter Kiel Figgins Kindle Fire HD kinect Kingsglaive Klaus Skovbo Knald Konami KORB krakatoa Krakatoa SR Kray Kris Costa Kris Kelly Kuler Kuler Islands Kung Fu Panda 3 kungfu kungfu star Kynapse Lagoa LAIKA Lamborghini Burlero LandSIM3D Laptop lara croft last of us Laubwerk launch trailer Le Truc studio Leap Motion Learn Squared LED Lee Souder Lee Stranahan Legacy Effects legend Lenovo lens flares Léo Ribeyrolles letter LG LG Film Fest LIGA 01 LIGA_01 Lighting Lightmap Lightroom Lightstorm Entertainment LightWave 2015 LightWave 2016 LightWave3D line liquid Liquid Simulation live action Livestream Ljósið logan lollipop lollipop chainsaw london London Sci-Fi Film Festival Look Effects Lord of the rings lords LOTR Lucasfilm lucky LUCY Łukasz Sztukowski Luma Pictures Lumberyard LumenRT Lumion Lumion 5.7 Luxigon Luxion Luxology LuxRender LuxRender; Download Mac Mac Pro MacBook Pro Maciej Kuciara Mackevision Mad Max Fury Road MadCar Madder Mortem Magazine Magic Bullet Looks Mahmoud Salah Mai Nguyen Main Title Sequence MakeHuman Making of Management manhattan Mantra ManvsMachine marc craste Marcello Pattarin Marek Denko Mari MARI indie mario ucci market farmhouse Marmoset Marmoset toolbag Marvel Marvel Studios Marvelous Designer Marvelous Machines Maryam Nademi Mass Effect 3 Mass Market MassFX massive attack Massive Black Master Zap Mastering CGI MatchMove MatchMover Material Mathieu Aerni Mathieu Auvray Matt Frodsham matte painting MAX MAX 2014 Max Payne Max Underground Maxim Zhestkov maxon Maxpayne3 MaxScript Maxtree Maxwell Maxwell Render Maya 2016 Maya LT Maya LT 2016 Maya LT 2017 Maya Tutorial mayan mbFeatherTools MCG Mech medal of honor media Media Design School Media Encoder Medusateam Megascans Megascans Studio Mental Ray Mercedes MeshFusion Meshmixer messiah:studio Metal gear Metal mill Method Design Method Studios MGODI Miarmy Michael Bay Michal Kriukow michelin Micro Cinema Cameras Microsoft Microsoft HoloLens Microsoft Studios Microsoft Windows middle earth Mighty Pen mihai wilson Mike Winkelmann mikros image Milan Nikolic MindOverEye Minions MIR Mischief Mixamo MMO MOANA Mobile Workstation Mobile World Congress 2016 Mocap mocha mocha Plus Mocha Pro Mocha Pro 4 Model Free Modeling modo MODO 801 MODO 901 MODO indie MOH Mokacam Monitor monkey island Monsters Dark Continent Montreal Canada moon moon raker Mortal Kombat Mortal Kombat X Mortal Kombat XL most anticipated most wanted Motion 5 motion capture Motion Design Motion Graphics motion504 MotionBuilder MotionBuilder 2014 mouse MPC Mr. X Inc MSI MTV Mudbox Mudbox 2014 Mudbox 2015 Multiphysics multiplayer Multiscatters Murat Kılıç music music video musuta N3 Design NAB 2009 NAB 2010 NAB 2012 NAB 2013 NAB 2014 NAB 2015 NAB 2016 NAB2011 NAIAD Namco Bandai Games Napalm Napoleon ruler Naren Naidoo nasa Natron NaturalPoint Naughty Dog nauhgty dog Nazar Noschenko nDo NDS Need for Speed Need for Speed Rivals Neil Armstrong neoscape netfabb NetherRealm Studios Networks new york times new units news NewTek Next Limit nextgen NFS nhb NHL Nice Shoes NIck Cross Nicolas Anthanè Nicolas Delille nightmare Nike Nintendo Nintendo Switch Nintendo Wii Noah NoEmotion noise Not To Scale Notebook NOX Npower Nuit Blanche Nuke NUKE 9 Nuke Studio NUKEX Nvidia Nvidia Faceworks NVIDIA GRID vGPU NVIDIA GRID Virtual GPU Nvidia HairWorks NVIDIA Kepler NVIDIA Maximus Nvidia SHIELD NVIDIA Tegra NVIDIA Tesla NYC 3ds Max User Group NYC ACM SIGGRAPH O'Neill OatsStudio Obey OC3 Entertainment Octane for 3ds Max Octane for Houdini Octane Render ocula Oculus Oculus Connec Oculus Rift official trailer ogily Ólafur Arnalds olympics open Source OpenEXR OpenGL OpenSubdiv Optical flares OptiTrack Orijin Ornatrix Oscar oscars OTOY paint chips Painter Painting Panasonic Panoply Panorama Extractor parable Paragon Paramount paris Particle Skull particles particleskull particular Pascal architecture Passion Pictures pastel Paul H. Paulino Paul Hellard pc Pdplayer Penguins of Madagascar Per Haagensen PES PES 2013 PES 2014 PES 2015 Peter Berg Peter Guthrie Peugeot Pflow PFlow Toolbox Phil Moreton Philip Harris-Genois Phoenix FD Photo Editing Photography Photoshop Photoshop CC Photoshop CS6 Photoshop CS6S Photoshop Elements Photoshop Elements 14 PhysX piano Picture Front Piotr Adamczyk pipeline PipelineFX Pixar Pixar Animation Studios Pixar Tractor Pixelhunters PIXOLOGIC Pixomondo Planar Systems Planetside Plant Factory Platige Image PlayStation PlayStation 3 PlayStation 4 PlayStation Now Plugin POILUS Point cloud data Polska Polybrush Polynoid Porsche Poser post production PostPanic PostPro18 Premiere Elements Premiere Pro Premium3Dmodels Presets preview Prime Focus Printer Product Product Design Product Focus Project Geppetto Project Manager Project Primetime Project Sci-Viz Projector promo PROVIZ PS3 PS4 PSD-manager psyop Punchcard Python Qolop TG Quadro Quadro P5000 Quadro P6000 quantic dream quba michalski Qube! Quentin Medda Quicktime Quidam Quixel racing Rafael Reis RailClone Rainer Duda RandomControl Rango Rayfire RDT Real Displacement Textures Realflow RealFlow 2013 RealFlow 2014 RealFlow 2015 Realistic Render realtime RealtimeUK Red Engine Red Giant Redshift reel Reel of the Month reinterpretations Reliance MediaWorks Relic Entertainment Render Render engine render farm Render Rocket Rendering Rendering Management RenderMan RenderPal Resident Evil: Revelations 2 retopology Retouching review Revit RevUp Render RFX Rhett Dashwood Rhino 3d Richard Rosenman Richard Spriggs rick thiele rigging Rise of the Tomb Raider Rising Rising Sun Pictures RnD Robert Stromberg Robocop Robot Rocketbox Rockstar Game Rockstar Games Rocksteady Studios Rocky Meng Rodeo FX Romell Chopraa ron Gilbert Ronan Mahon Ronen Bekerman Rory Björkman RPC RPG Ruairi Robinson Ruff Mercy Rumblebox Studios russ murphy Ryan Kingslien Ryan Lim Ryan Trowbridge sabber interactive saints sam fisher Samsung Samsung Galaxy S7 San Andreas Sarofsky Corp. Sava Zivkovic Scaleform Scan Model Scanline VFX Sci-Fi sci-fi thriller Scott Sewel scottish flu Screen script sculpt Seagate Security Sedat Açıklar SeeControl SEGA Sehsucht Sequoia Sergey Nazarov Sergey Pereskokov Seungmin Kim shader Shaderlight shadow 2 Shadow Theatre Shave and a Haircut Shawn Wang shilo short film Shotgun Shotgun Software show reel showreel sidefx Siger Studio siggraph SIGGRAPH 2009 SIGGRAPH 2010 SIGGRAPH 2011 SIGGRAPH 2012 SIGGRAPH 2013 SIGGRAPH 2014 SIGGRAPH 2015 SIGGRAPH 2016 SIGGRAPH Asia SIGGRAPH Asia 2009 SIGGRAPH Asia 2010 SIGGRAPH Asia 2011 SIGGRAPH Asia 2012 SIGGRAPH Asia 2013 SIGGRAPH Asia 2015 Silvio Valinhos Simon Gomez Simow Labrim Simulation skater Sketch SketchBook Pro SketchiMo Sketchup SketchUp 2015 Skhizein skyrim sleepingdogs Slow Poison Smart phone Smartphone Smarty Ring Snoop Dogg Snowboarding SOA Academy soccer Socialcam Softbank Softimage Softimage 2013 Softimage 2014 SoftKinetic Software solid Solid Angle Sony sony online Sony Pictures Entertainment Sony Pictures Imageworks Sony Pictures Studios Sony Vegas Pro SonyPictures Sound Soundbooth Soyoung Kim SpaceMouse spaceships Spacious Thoughts Spain special effects spectrum SpeedTree spiderman splinter cell sports Spotlight SprayTrace sprite Spumco square enix Squint Opera SSD star star wars Star Wars: The Force Awakens starcraft 2 StarCraft II stargate START Singapore starwars State of Art Academy Steam steel battalion Stereoscopic Stereoscopy Stimuli Stoke MX Storage Stories AG Storm storyboard Storyboard Pro 5 Storz & Escherich stream Strike Vector EX Stu Bayley student Student Gallery student project studio Studio Aiko studio aka Studio Profile Studio Spotlight Studio Tools Pro Submit Substance Designer Substance Painter Super Bowl Süperfad Supinfocom Arles Surface Book Surface Pro 3 Surface Studio survey Sweetworld swine flu SXSW Film Festival Syd Mead SynthEyes Tablet Takafumi Tsuhiya takcom Tamas Medve Taylor Kitsch Tearte teaser Tech Tech news Technical Technicolor Tekken 7 Ten24 tera Terminator Genisys Terragen Territory Terry White Tetsuya Nomura texture Textures texturing The Aaron Sims Company The Bravery the cave The Creative Assembly The Crew The Division The Embassy the expendables 2 video game The Foundry's Board The Good Dinosaur The Jungle Book The Leviathan the lighthouse keeper The Martian the mill The Mission Studio the raven The Rookies the secret world The Walking Dead The Witcher 3 Wild Hunt Thea Render TheHouseFX Thepixellab Thinkbox Software ThinkingParticles Thornberg Forester thriller Thumb Labs Thunder Cloud Studio Thunderbolt 2 Tilt Brush tim bollinger tim burton Tim Van Helsdingen Time-Lapse HDRI timelaps Tippett Studio Tips 'n tricks Titan X Title Sequence tolkien Tom Guest tom waits Tomáš Sciskala tomb raider Tomek Bagiński Tomorrowland Tony Andreas Rudolph Tony Zagoraios Toon Boom top 10 Topogun Toshiba Touchscreen Toughpad Toxik Toyota Tracking Tractor tragedy Trailer Training Transformers Transformers 3 Transformers 4 trapcode Trapcode Echospace Trapcode MIR Trapcode Particular Triangleform trine Trixter Troll VFX TurbulenceFD turkish edition Turn 10 Studios Tutorial TV TV Show TV Spot tvc Twenty120 Twinmotion twisted metal typo 3D typographic typography Tyroe ubik ubisoft UDK UE4Arch Ultra HD UltraWide Un tour de Manège Uncharted 3 Uncharted 4 Uncharted Territory Uniform Unique Vision Studio Unit Image united snakes united visual artists Unity Universal Pictures Universal Scene Description Unreal Unreal 4.6 Unreal Assets Unreal Engine unreal engine 4 Unreal for Archviz unwrap urban URSA Mini 4.6K Uvmap V-Ray 3.0 V-Ray Cloud V-Ray Material Presets Pro Valve vanquish VCA VEA Games Vegas Pro Vehicle Render VES vf VFS vfx VFX Artist VFX Breakdown VGA VGX via grafik Vicon video Video Copilot Video Editing videogame VIEW Conference Viki Yeo Virtual Designer RE Virtual Reality Virtual Reality Game Virtual Workstation VIShopper visual effects visual exploration visualhouse visualization Vitaly Bulgarov Vixen studios Viz Artist Viz-People Vizrt Vladislav Solovjov Volkan Kaçar Volume Breaker VR VR camera VR headset Vray Vray 3.0 Vray for Rhino vray sun sky Vray Workshop Image of the Week VRayPattern VrayRT VRscans Vue vyonyx wacom Wail To God wall Walt Disney Walt Disney Animation Studios Walt Disney Co war war machine Warcraft Movie warfighter wargaming.net Warner Bros warner brothers WarnerBros Warners Bros Warren Trezevant Watch watch dog Watch Dogs 2 water Wayne Hollingsworth weapons Web webinar Welovepost Weta Digital weweremonkeys Whiskytree wiesbaden wii wii U Will MacNeil Will Murai Will Wallace windows 7 windows 8 Winner Winter Olympics WIP Wired WITCH CHAPTER 0 [cry] Wizz Design Woodblock Workstation Workstations for Virtual Reality world of tanks world of warplanes WOT WWF X-Particles XboX Xbox 360 Xbox One Xfrog XMesh MX Xoio XYZTexturing Yellow Cake Yeti Yibing Jiang Yonder Youtube Yuneec Yuuki Morita ZBook ZBrsuh zbrush ZBrush 4R7 ZBrush 4R8 ZBrush Summit Zoic Studios zombi U zombie Zootopia Zuliban Zync
false
ltr
item
CG Daily News: NVIDIA and Partners Transform Entire Content Creation Workflow at 2012 NAB Show
NVIDIA and Partners Transform Entire Content Creation Workflow at 2012 NAB Show
http://4.bp.blogspot.com/-bvsu-MTlKfs/T42bNJdgxhI/AAAAAAAAIJA/iqM1YADQM1s/s1600/9.jpg
http://4.bp.blogspot.com/-bvsu-MTlKfs/T42bNJdgxhI/AAAAAAAAIJA/iqM1YADQM1s/s72-c/9.jpg
CG Daily News
http://www.cgrecord.net/2012/04/nvidia-and-partners-transform-entire.html
http://www.cgrecord.net/
http://www.cgrecord.net/
http://www.cgrecord.net/2012/04/nvidia-and-partners-transform-entire.html
true
3136971158729714180
UTF-8
Not found any posts VIEW ALL Readmore Reply Cancel reply Delete By Home PAGES POSTS View All RECOMMENDED FOR YOU LABEL ARCHIVE SEARCH ALL POSTS Not found any post match with your request Back Home Sunday Monday Tuesday Wednesday Thursday Friday Saturday Sun Mon Tue Wed Thu Fri Sat January February March April May June July August September October November December Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec just now 1 minute ago $$1$$ minutes ago 1 hour ago $$1$$ hours ago Yesterday $$1$$ days ago $$1$$ weeks ago more than 5 weeks ago Followers Follow THIS CONTENT IS PREMIUM Please share to unlock Copy All Code Select All Code All codes were copied to your clipboard Can not copy the codes / texts, please press [CTRL]+[C] (or CMD+C with Mac) to copy