Newcastle Upon Tyne, United Kingdom, 26th April 2012 Glare Technologies, a New Zealand and UK-b...
Newcastle Upon Tyne, United Kingdom, 26th April 2012
Glare Technologies, a New Zealand and UK-based company which specialises in high-end 3D visualisation software, today announced the release of the 3.2 version of their rendering products Indigo Renderer and Indigo RT.
Indigo 3.2 introduces new features such as the groundbreaking new sun & sky system, direct integration into Cinema 4D, and major performance improvements.
All these features, together with new documentation and tutorials, make this the most powerful and easiest-to-use Indigo yet.
Using unbiased, physically-based rendering techniques, Indigo generates images of unparalleled realism and accuracy.
Well-known for being both user friendly and extremely powerful, Indigo has become the tool of choice for professionals demanding the highest quality visualisations possible, without having to deal with complicated renderer settings.
New Sun/Sky System
Indigo 3.2 introduces a new sun & sky system based on Glare Technologies' highly accurate atmospheric simulation.
Unlike the classical sun & sky model which breaks down when the Sun is at low elevation, the new model remains true to life.
Computed directly from the physical laws which produce blue skies and red sunsets in nature, the new system produces extremely realistic skies at any time of day; not only is it more realistic, but it also renders faster.
Pure CPU rendering speed is up to 2.5x faster in CAD scenes and 20 - 50% faster in most architectural scenes, as a result of significant optimisation efforts in the core since Indigo 3.0.
Start-up time has been dramatically reduced in many cases, especially when using environment maps and many light sources. T
his enables much faster feedback when creating scenes and greatly accelerates animations of simple scenes.
Network rendering efficiency has been greatly improved, scaling much better with added computers.
Streamlined Material Editing
Realistic rendering crucially depends on the ability to create realistic materials, and are many improvements to the material editing capabilities introduced in Indigo 3.0.
The new material editing interface is more compact, easier to use and places a strong emphasis on workflow.
The online material database browser has been complimented with an offline material database, which holds all materials you've downloaded from the online databases.
The new material painting tool allows you to apply materials to objects simply by clicking on them.
From vast city-scapes to small engineering details - Indigo now robustly handles all scene scales much better than previous versions.
Network rendering is now also more robust, handling realtime changes and large scenes more effectively.
GPU accelerated rendering now benefits from increased convergence speed and more accurate handling of scene geometry.
CUDA and OpenCL are now supported on all platforms, and performance with older GPUs has been improved.
Native Integration with Cinema 4D
Working with Indigo from within Cinema 4D is easier than ever, thanks to the direct integration into Cinema 4D - allowing for fast material and render previews, and enabling a much tighter workflow.
Because it works entirely in memory you don't have to wait for your hard drive, greatly decreasing the time until you see the resulting render.
You can now work entirely in Cinema 4D if you want, or save the scene to disk and render it with the standalone Indigo.
New Documentation and Tutorials
Learning Indigo is easier than ever, thanks to a new 230 page PDF manual included with the Indigo download, and also available online.
Many new tutorials are available, including video tutorials on material editing and installation, and comprehensive tutorials on Indigo for SketchUp (SkIndigo).